Umbra 3 Visibility Solution middleware available for Xbox One

Umbra 3 Visibility Solution middleware available for Xbox One

Published: Monday, May 27, 2013

Umbra Software announced early last week that its Umbra 3 Visibility Solution, the same software being used in several upcoming games such as Bungie’s "Destiny", is now available for evaluations for all licensed Xbox One and Xbox 360 developers.


The Umbra 3 middleware powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. The software has been fully optimized to utilize the power of Xbox One.

Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content. The software automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds. See a video of Umbra 3 in action below and learn more about the software just after the break.

Umbra 3 is an industry standard occlusion culling system being used by developers such as Bungie, Eidos Montreal, Remedy, ArenaNet, Square Enix and many others.

Umbra 3 makes sure you only render objects visible to the player. This powers up your rendering to enable better visuals running at an improved frame rate. Umbra 3 provides this as non-intrusively and with as little overhead as possible with any type of 3D content as input.

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