Final Fantasy VII Remake - A change in industry standard?
Final Fantasy VII Remake - A change in industry standard?
We’re only a little over a week away from the much anticipated release of the Final Fantasy VII remake - the game did its part in redefining modern JRPG games and has in part been held to a very high standard of how much content should be included in modern games.
But the release schedule of the remake has raised a few eyebrows, the original game was split into three different discs as it was too large to fit on to one, and as the story is so long the remake will follow suit by splitting in to individual episodes as it would be too big to release as one game - it makes sense to keep quality throughout, but with no confirmation on how many episodes this could be, and with consumers needing to purchase each one individually, it begs the question, could we see this become common practice? The gaming industry is of course also growing in popularity at present, with many turning to gaming due to being in lockdown, as the coronavirus threat increases. This is also leading to players using a bet calculator to support markets on virtual events. That process is also likely to continue until we see an end to the pandemic.
Now there is a little more to it - the developers, Square Enix, have stated that because the game is a remake and not a shot for shot remaster, they will be expanding on areas of the game that were previously much shorter - the first episode for example will be focussed on Midgar, and they have stated they this will be expanded in to a 30-hour section of the game, which means a whole lot of new content. However, with recent practices, it’s easy to see why there could be concern around this approach. We’ve seen a big string of games released as alpha products with a big price tag attached to them, pre-release games that have followed a similar path - and unfortunately a lot of triple A games that are releasing as a buggy mess that feel extremely incomplete with all the additional content for the game, often times which many consider to be a core part of the game, locked behind a paid DLC wall.
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