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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque on XboxONE-HQ.COM
New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 
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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Sun Jan 05, 2020 1:06 am Reply with quote   
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Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa! 

The mayhem is coming soon to PC, PS3, Xbox360...




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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Thu Jan 09, 2020 4:27 pm Reply with quote   
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Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer

In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-7-making-off-splitscreen-multiplayer

It's worth a reading Very Happy


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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Wed Jan 15, 2020 4:25 am Reply with quote   
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I've been following your thread for a little while now and I have to say wow, damn you're good!
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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Wed Jan 15, 2020 10:20 am Reply with quote   
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Hello my friend. Thanks for the kind words and compliments. I am right now creating some cool enemies AI for Fursan al-Aqsa Game in Kismet (the Blueprints of Unreal Engine 3):


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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Sat Feb 01, 2020 2:28 am Reply with quote   
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Fursan al-Aqsa - Enemies AI Update



https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/18-fursan-al-aqsa-enemies-ai-update

This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up"

Let's frag!

In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3.

Cheers!
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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Sun Feb 02, 2020 2:31 am Reply with quote   
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Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-8-enhanced-artificial-intelligence-for-enemies

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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Mon Feb 03, 2020 2:11 am Reply with quote   
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#FursanAlaqsaGame meets @MortalKombat!

Can you guess what I am planning next to my game?

Cheers!

#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality

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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Wed Feb 05, 2020 2:46 pm Reply with quote   
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Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

The basic tech behind it is very simple.

On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

It's that simple!

Cheers!



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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Sat Feb 08, 2020 6:49 pm Reply with quote   
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In this small video I show some cool and custom pickup items I created for the #Multiplayer mode, in the best style of #RetroFPS and Classic #FPSGames like @Quake and @DOOM. Also you can see the finished HUD for Multiplayer.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/19-multiplayer-pickups
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New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque
 PostPosted Tue Feb 25, 2020 4:10 pm Reply with quote   
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Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics

In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/features/fursan-al-aqsa-dev-blog-9-making-off-weapons-and-projectile-physics
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