Microsoft explains Xbox One's all-new Reputation system
Microsoft explains Xbox One's all-new Reputation system
Microsoft’s senior product manager Mike Lavin explained to OXM this week about how the all-new player ratings will determine who gets matched up with who in multiplayer.
The all-new reputation system is designed to encourage players to join in with game chat and not hide away in private chat and parties. The key aim is that players won't have to splinter off into Parties to ensure they aren't matched with objectionable types in multiplayer.
"There's a lot of folks, a lot of our core consumers who just want to basically kick back and stay in touch with some of their old college buddies," Lavin began. "That's cool, and Party Chat today and our Party system is leaps and bounds ahead of competitors, from the standpoint of just being able to isolate yourself and cross-game chat.
"But the problem we see is that this fragments voice communication within games. It's very difficult, because if you're isolated in Party Chat, you're leaving everybody else behind." Microsoft wants everybody to communicate, ideally, and "in order to do that, you need a community of folks that aren't screaming vulgarities every ten seconds, or the griefers or the harassers, those types of folks."What we're looking at doing is creating a very robust system around reputation and match-making," he continued. "If people are in your friends list, we're not touching that, we're just making it easier for you to come together. It's really the anonymous side of things where we're making these investments. Ultimately if there's a few per cent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks."
What do you guys think? Good idea.. I think it will be great, we will get alot more team work. This is exactly what was needed for Battlefield 3 and Call of Duty. Things are looking up huh?Source: OXM UK
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