Frostpunk 2 Achievements
Full list of Frostpunk 2 achievements, dlc, secrets, guides, tips & cheats for Xbox.Frostpunk 2 has 51 achievements worth 1330 gamerscore
FrostCity 0 Have at least 5 different area effects applied to the district | 10 |
Urban Planner 0 Have 10 districts affected by hubs | 15 |
Revered Leader 0 Have "Devoted" relations with all communities and factions | 30 |
Pork Barrel 0 Fulfil at least 1 promise to 5 different communities and factions in one playthrough | 30 |
Likeable 0 Never have relations worse than "Sceptical" with any community or faction | 60 |
Lawmaker 0 Pass at least 20 new laws in a single playthrough | 30 |
No-brainer 0 Have 100% of delegates vote in favour of any law | 30 |
Settler 0 Set up 3 colonies | 30 |
Isolationist 0 Complete a playthrough without gathering any resources from the frostland or colonies | 30 |
Green Power 0 Fulfil at least 300 Heat demand using Steam and have absent Squalor | 30 |
Consistency 0 Never research a building or pass a law of the opposite affinity to the one you already have | 15 |
New Oxbridge 0 Double starting Research speed | 10 |
People person 0 Have maximum trust | 10 |
Paradise City 0 Have all problems absent for 50 weeks in the City with at least 15k population | 15 |
Another Day in Paradise 0 Complete a playthrough in Utopia Builder mode | 15 |
Ambitious 0 Complete all Ambitions in Utopia Builder mode | 60 |
Chancellor of the Exchequer 0 Have at least 50 income of heatstamps | 15 |
Bonfire 0 Don't let Civil War spread over 5 or more districts | 15 |
Megalopolis 0 Reach over 60,000 population in your main city | 60 |
… and fill the earth 0 Reach over 50,000 population outside of your main city | 60 |
Can't stop progress 0 Have Squalor Absent despite having at least 1000 Material Demand | 60 |
Law and Order 0 Have Crime and Tension Absent in the City with at least 30k population | 60 |
Visionary 0 Research 60 different ideas under 600 weeks | 60 |
Idle Hands are the Devil's Playthings 0 Have at least 90% of the population be active workers in your city | 60 |
We are not the same 0 Meet all factions in Utopia Builder mode | 15 |
Mixed Signals 0 Have rallies and protests in the City at the same time | 15 |
Checks and balances 0 Complete the Story without passing any Rule laws on at least Captain difficulty | 30 |
Not on my watch 0 Complete a playthrough without any avoidable deaths | 30 |
The Ambitions of New London 0 Complete the Story on any difficulty | 10 |
The Temptations of New London 0 Complete the Story on at least Steward difficulty | 25 |
The Demons of New London 0 Complete the Story on Captain difficulty | 40 |
Firm, But Civil 0 No deaths caused by Civil War during the whole game | 15 |
Primus inter pares 0 Never be in danger of losing your position due to low Trust or high Tension | 15 |
I love democracy 0 Have no votes against Captain's Authority policy | 15 |
Adapted to Weather 0 Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees | 30 |
To each according to his needs 0 Have at least 20k heatstamps and over 200k Goods stockpile | 20 |
Secret Achievements
Sneak a Peek 0 See 10 different situations near a district hub | 10 |
Power Overwhelming 2.0 0 Have twice as much heat abundance as heat demand | 30 |
The End is Just the Beginning 0 Ensure the Wanderers' survival during the Whiteout | 10 |
No lesser evil 0 Ensure Wanderers' survival while saving the seals and not expelling the elders | 30 |
Bring it on! 0 Finish Defeat the Frost or Embrace the Frost before the Whiteout | 15 |
Don't starve 0 Have no Hunger problem during whole duration of the Whiteout in New London | 15 |
Anger Management 0 Don't let the Fervour of any faction reach maximum level in a playthrough | 30 |
Steward Little 0 Have negative relations with all communities and factions | 10 |
There is No Final Design 0 Change a policy to another one, and then pass the previous one once again | 10 |
Thank you for your feedback 0 Disregard community requests 5 times in one playthrough | 10 |
Coredigger 0 Salvage all cores deposits in Winterhome before toxic gases engulf the city | 15 |
Plumber 0 Clog all gas source before first rise of toxicity on at least Steward difficulty | 15 |
Moving out 0 Have the banished faction leave New London of their own accord | 15 |
Peacemaker 0 End the civil war through the Path of Reconciliation | 15 |
Quiet Backwater 0 Have no problems higher than Minor in a colony for 300 weeks | 30 |























































